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4.10雅思考试阅读答案_4.29雅思阅读答案

2024-05-06 06:49分类: 雅思考试(IELTS) 阅读:

4.10雅思考试阅读答案_4.29雅思阅读答案

谢谢大家给我提供关于4.10雅思考试阅读答案的问题集合。我将从不同的角度回答每个问题,并提供一些相关资源和参考资料,以便大家进一步学习和了解。

文章目录列表:

1.雅思阅读Summary completion题型解答技巧
2.剑桥雅思10 test3 阅读 答案
3.雅思阅读 电子游戏的好处 求原文题目喝答案

4.10雅思考试阅读答案_4.29雅思阅读答案

雅思阅读Summary completion题型解答技巧

Summary completion 即归纳摘要填空题,是雅思考试阅读模块的常考题型。该题型主要考察考生快速阅读的能力及对原文的内容进行诠释的能力,这不仅需要考生对原文的内容有准确把握,还需要其运用一定的综合概括能力,将原文和给出的摘要进行对照,快速提取原文中的对应信息。

在雅思考试中它主要有两种命题形式:一种是填空式,这种形式是针对文章中部分段落或全文写出一篇摘要,其中留出若干个空格,由考生根据通读文章后的个人理解从文章中寻找对应的单词进行填空;另一种是选项式,即在第一种类型的基础上(给出带有空格的摘要),题目提供可选择的词库(其中包括若干选项),考生在理解文章的基础上从词库中选择恰当的词汇进行填空。选项式Summary completion又分为单一词性(选项全部由一种词类构成,如名词)和多种词性(选项分别由不同词类构成,如名词、动词、形容词等)两种,前一小类难度较大,无法进行语法的筛选,而后者则可根据词性进行语法上的逻辑判断,以缩小选项的范围。

应对Summary completion题型时,需要采取以下策略:

一,仔细阅读题目说明,确定Summary所覆盖的文章范围是全篇还是其中一部分。是需要自己从原文中挑选单词填空,还是有备用词库可选择。如果是从原文中选词,则限定最多字数是多少;如果有被选项,则可否重复选择。

二,略读Summary获得大意,并通过文章的首句及末句确定其在原文中的起始及终结位置。

三,对Summary中的空格所填信息通过语法结构进行预测,比如词性,单复数等;同时在空格前后标出信号词帮助在原文中定位相关信息。

四,快速扫读原文,利用空格前后的信号词定位答案所在位置。

五,精读定位后的答案所在语句,对照Summary中的对应信息,运用词汇及语法知识确定应填写的答案。

下面以剑四test1中Visual Symbols and the Blind(原文略)后的一道Summary completion题型为例,来看如何解决这种题型。

题目如下:

Complete the summary below using words from the box.

Write your answers in boxes 33-39 on your answer sheet.

NB You may use any word more than once.

In the experiment described in Part 2, a set of word---- 33_____ was used to investigate whether blind and sighted people perceived the symbolism in abstract 34_____

in the same way. Subjects were asked which word fitted best with a circle and which with a square. From the 35_____ volunteers, everyone thought a circle fitted ‘soft’

while a square fitted hard. However, only 51% of the 36______ volunteers assigned a circle to 37_____ . When the test was repeated later with 38______ volunteers, it was found that they made 39______ choices.

associations blind deep hard

hundred identical pairs shapes

sighted similar shallow soft

words

通过阅读题目说明及审题,我们知道该题属于summary 题型中选项式的多种词性选项型。并且有NB提示有些选项可以重复选择。然后略读summary , 从其首句中Part 2 可知,此summary 内容只覆盖原文的第二部分,内容主要涉及研究盲人和正常人相关的感受某方面符号的差异的一次试验。接下来我们对空格的语法属性进行预测得知空格33、34、37,而35、36、38、39则可能是形容词。同时我们用铅笔标出空格前后的信号词。接下来利用信号词进入原文进行信息定位,下面是针对每一题的定位词及其定位到的原文中的语句:

33.a set of word----------a list of twenty pairs of words

34.Symbolism/abstract ---the symbolism behind shapes such as hearts(Para 6)

/the blind interpret abstract shapes --(Para 8)

35.subject/volunteers/circle/soft--sighted subjects/all our subjects(Para7/8)

36.51%------------------------------sighted subjects (fig2)

37.51%/circle to-------51% linked deep to circle and shallow to square(Para 8)

38.test/volunteers-----When we tested four totally blind volunteers using the same list(Para 8)

39.choices----their choices closely resembled those made by the sighted subjects.(Para 8)

经过对应summary的语句进行推敲,可以确定答案33.pairs 34.shapes 35.sighted 36.sighted 37.deep 38.blind 39.similar

需要提醒各位考生的是,空格前后的定位词很重要,一般名词性质的词相对稳定,特别是专有名词、时间名词、人名、地名、数字及百分比、金钱符号等,特殊印刷体及标点。而在该题中,以上所列项目中只出现了百分比,但是没有关系,我们仍然可以通过空格前后的部分重要名词(如以上所列)对答案进行定位,当然这时候还要注意雅思阅读中出现的多样性原则,如33题的a set of word对应到原文中就变成了a list of twenty pairs of words,既体现同义词多样性;而38题中定位名词test到原文中则以动词形式tested出现,体现了词性多样性;37题中volunteers assigned a circle to deep在原文中51% linked Deep to circle则体现了句型结构多样性。综上所述,我们在具体处理Summary completion

这种题型时,一定要充分娴熟的运用以上技巧,同时亦不可忽视略读、扫读、精读这些基本阅读技巧的训练,只有两手抓,两手都要硬,才可以在雅思阅读的战场上快速高效的攻克Summary completion的碉堡。

剑桥雅思10 test3 阅读 答案

答案解析:

1. 选ii。定位到第二段第一句话:Tourism in the mass form as we know it today is a distinctly twentieth-century phenomenon. 表明就我们所知,广义的旅游业是一个二十世纪的现象。选项中的mass tourism与原文中的tourism in the mass form是同义替换。

2. 选i。定位到第三段第一句话:Tourism today has grown significantly in both economic and social importance. 即目前旅游业对经济及社会都非常重要。选项中的significance替换原文的importance。

3. 选v。定位到第四段第一句话:However, the major problems of the travel and tourism industry that have hidden or obscured its economic impact are the diversity and fragmentation of the industry itself. 意思是旅游业的主要问题是这个产业本身的多样性和分散性,这使得其经济影响变得不那么明显。选项中的difficulty,effects分别替换原文的problems和impact。

4. 选vii。定位到第五段第一句话:Once the exclusive province of the wealthy, travel and tourism have become an institutionalised way of life for most of the population. 表明旅游业曾经是富人们的特权,而现在已经变成大多数人们习以为常的一种生活方式了。选项中的world,impact替换原文的most of the population, institutionalised。

Questions 5-10 判断题

5. The largest employment figures in the world are found in the travel and tourism industry.

6. Tourism contributes over six per cent of the Australian gross national product.

7. Tourism has a social impact because it promotes recreation.

8. Two main features of the travel and tourism industry make its economic significance difficult to ascertain.

9. Visitor spending is always greater than the spending of residents in tourist areas.

10. It is easy to show statistically how tourism affects individual economies.

答案解析:

5. 选TRUE。定位到第三段第三句话: According to the World Travel and Tourism Council (1992), ‘Travel and tourism is the largest industry in the world on virtually any economic measure including value-added capital investment, employment and tax contributions’。意思是旅游业是全世界最大的行业,不管是用哪种经济学估算,其中包括资本增值投资,就业及税收贡献。题目中的figures替换原文measure。

6. 原文没有提到Australian gross national product这个概念,所以选择NG。

7. 原文没有提到recreation这个概念,所以选择NG。

8. 选TRUE。定位到第四段第一句话:However, the major problems of the travel and tourism industry that have hidden, or obscured its economic impact, are the diversity and fragmentation of the industry itself. 意思是旅游业的主要问题是这个产业本身的多样性和分散性,这使得其经济影响变得不那么明显。题目中的two main features指代原文的diversity and fragmentation。

9. 原文没有提到visitor spending 和residents’ spending的比较关系,所以选择NG。

10. 选FALSE。定位到第四段倒数第二句,原文表明this problem has made it difficult ...to estimate the contribution it makes, 即估算旅游业对经济的贡献很困难,所以选FALSE。

Questions 11-13 句子填空题

11. In Greece, tourism is the most important ________.

12. The travel and tourism industry in Jamaica is the major ______ .

13. The problems associated with measuring international tourism are often reflected in the measurement of _______ .

答案解析:

11. 填source of income/home。定位到最后一段的第三句: For example, tourism is the major source of income in Bermuda, Greece, Italy, Spain, Switzerland, and most Caribbean countries. 说明旅游业在以下国家都是收入的主要来源,题目中的most important替换原文的major。

12. 填employer。定位到最后一段的第四句: In addition, Hawkins and Ritchie, quoting from data published by the American Express Company, suggesting that the travel and tourism industry is the number one ranked employer in the Bahamas, Brazil, Canada, France, (the former) West Germany, Hong Kong, Italy, Jamaica, Japan, Singapore. 说明旅游业在一下国家是最需要聘用雇员的行业,题目中的major替换原文的number one ranked。

13. 填domestic industry。定位到最后一段的最后一句: In many cases, similar difficulties arise when attempts are made to measure domestic tourism. 说明测量估算国内旅游业非常困难,题目中的measurement, problems替换原文的measure, difficulties。

雅思阅读 电子游戏的好处 求原文题目喝答案

Video Games’ Unexpected Benefits to Human Brain

A James Paul Gee, professor of education at the University of WisconsinMadison, played his first video game years ago when his six-year-old son Sam was playing Pajama Sam: No Need to Hide When It’s Dark Outside. He wanted to play the game so he could support Sam’s problem solving. Though Pajama Sam is not an “educational game”, it is replete with the types of problems psychologists study when they study thinking and learning. When he saw how well the game held Sam’s attention, he wondered what sort of beast a more mature video game might be.

B Video and computer games, like many other popular, entertaining and addicting kid’s activities, are looked down upon by many parents as timewasters, and worse, parents thinkthat these games rot the brain. Violent videogames are readily blamed by the media and some experts as the reason why someyouth become violent or commit extreme anti-social behavior. Recent content analyses of video games show that as many as 89% of games contain someviolent content, but there is no form of aggressive content for 70% of popular games. Many scientists and psychologists, like James Paul Gee, find thatvideo games actually have many benefits - the main one being making kids smart. Video games may actually teach kids high-level thinking skills that

they will need in the future.

C “Video games change your brain,”according to University of Wisconsinpsychologist Shawn Green. Video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine, which strengthens neural circuits, can build the player’s brain.

D Video games give your child’s brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills trained by video games include: following instructions, problem solving, logic, hand-eye coordination, fine motor and spatial skills. Research also suggests that people can

learn iconic, spatial, and visual attention skills from video games. There have been even

studies with adults showing that experience withvideo games is related to better surgical skills. Jacob Benjamin, doctor fromBeth Israel Medical Center NY, found a direct link between skill at video gaming and skill at keyhole or laparoscopic surgery. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.

E The players learn to manage resources that are limited, and decide the best use of resources, the same way as in real life. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. Thisforces the player to be flexible and quickly change tactics. Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for realworld situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study. Steven Johnson, author of Everything Bad is Good For You: How Today’s Popular Culture, says gamers must deal with immediate problems while keeping their long-term goals on their horizon. Young gamers force themselves to read to get instructions, follow storylines of games, and get information from the game texts.

F James Paul Gee, professor of education at the University of WisconsinMadison, says thatplaying a video game is similar to working through a science problem. Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does

not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning. Also, using math skills is important to win in many games that involve quantitative analysis like managing resources. In higher levels of a game, players usually fail the first time around, but they keep on trying until they succeed and move on to the next level.

G Many games are played online and involve cooperation with other online players in order to win. Video and computer games also help children gain self-confidence and many games are based on history, city building, and governance and so on. Such games indirectly teach children about aspects of life on earth.

H In an upcoming study in the journal Current Biology, authors Daphne Bavelier, Alexandre Pouget, and C. Shawn Green report that video games could provide a potent training regimen for speeding up reactions in many types of real-life situations. The researchers tested dozens of 18- to 25-year-olds who were not ordinarily video game players. They split the subjects group played 50 hours of the fast-paced action video games “Unreal Tournament,”and the other group played 50 hours of the slow-moving strategy game “The Sims 2.” After thistraining period, all of the subjects were asked to make quick decisions in several tasks designed by the researchers. The action game players were up to 25 percent faster at coming to a conclusion and answered just as many

questions correctly as their strategy game playing peers.

Questions 28-31 .............................................................................

Choose the correct letter, A, B, C or D.

Write your answers in boxes 28-31 on your answer sheet.

28 What is the main purpose of paragraph ONE?

A Introduction of professor James Paul Gee.

B Introduction of the video game: Pajamas Sam.

C Introduction of types of video games.

D Introduction of the background of this passage.

29 What does the author want to express in the second paragraph?

A Video games are widely considered harmful for children’s brain.

B Most violent video games are the direct reason of juvenile delinquency.

C Even there is a certain proportion of violence in most video games; scientists

and psychologists see its benefits of children’s intellectual abilities.

D Many parents regard video games as time-wasters, which rot children’s brain.

30 What is correctly mentioned in paragraph four?

A Some schools use video games to teach students abstract and high level

thinking.

B Video games improves the brain ability in various aspects.

C Some surgeons have better skills because they play more video games.

D Skillful fighter pilots in this generation love to paly video games.

31 What is the expectation of the experiment the three researchers did?

A Gamers have to make the best use of the limited resource.

B Gamers with better math skills will win in the end.

C Strategy game players have better ability to make quick decisions.

D Video games help increase the speed of players’reaction effectively.

Questions 32-35 .............................................................................

Do the following statements agree with the information given in Reading Passage 3?

In boxes 32-35on your answer sheet, write

TRUE if the sataement agrees with the information

FALSE if the statement contradicts the information

NOT GIVEN if there is no information on this

32 Most video games are popular because of their violent content.

33 The action game players minimized the percentage of making mistakes in the

experiment.

34 It would be a good idea for schools to apply video games in their classrooms.

35 Those people who are addicted to video games have lots of dopamine in their

brains.

Questions 36-40 .............................................................................

Use the information in the passage to match the people (listed A-F) with opinions or

deeds below. Write the appropriate letters A-F in boxes 36-40 on your answer sheet.

A The writer’s opinion

B James Paul Gee

C Shawn Green

D Daphne Bavelier

E Steven Johnson

F Jacob Benjamin

36 Video games as other daily life skills alter the brain’s physical structure.

37 Brain is ready to make decisions without hesitation when players are immersed

in playing stressful games.

38 The purpose-motivated experience that video games offer plays an essential

role in studying.

39 Players are good at tackling prompt issues with future intensions.

40 It helps children broaden their horizon in many aspects and gain selfconfidence.

Video games’ unexpected benefits to human brains 游戏的好处

28-31

D C B D

32-35

F F N T

36-40

C D B E A

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