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2016雅思考试题目_2016年雅思真题

2024-04-30 09:25分类: 雅思考试(IELTS) 阅读:

2016雅思考试题目_2016年雅思真题

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文章目录列表:

1.雅思阅读 电子游戏的好处 求原文题目喝答案
2.剑桥雅思题和真正考试难度相差多少?
3.雅思考试阅读题型有哪些
4.雅思写作小作文表格题参考

2016雅思考试题目_2016年雅思真题

雅思阅读 电子游戏的好处 求原文题目喝答案

Video Games’ Unexpected Benefits to Human Brain

A James Paul Gee, professor of education at the University of WisconsinMadison, played his first video game years ago when his six-year-old son Sam was playing Pajama Sam: No Need to Hide When It’s Dark Outside. He wanted to play the game so he could support Sam’s problem solving. Though Pajama Sam is not an “educational game”, it is replete with the types of problems psychologists study when they study thinking and learning. When he saw how well the game held Sam’s attention, he wondered what sort of beast a more mature video game might be.

B Video and computer games, like many other popular, entertaining and addicting kid’s activities, are looked down upon by many parents as timewasters, and worse, parents thinkthat these games rot the brain. Violent videogames are readily blamed by the media and some experts as the reason why someyouth become violent or commit extreme anti-social behavior. Recent content analyses of video games show that as many as 89% of games contain someviolent content, but there is no form of aggressive content for 70% of popular games. Many scientists and psychologists, like James Paul Gee, find thatvideo games actually have many benefits - the main one being making kids smart. Video games may actually teach kids high-level thinking skills that

they will need in the future.

C “Video games change your brain,”according to University of Wisconsinpsychologist Shawn Green. Video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine, which strengthens neural circuits, can build the player’s brain.

D Video games give your child’s brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills trained by video games include: following instructions, problem solving, logic, hand-eye coordination, fine motor and spatial skills. Research also suggests that people can

learn iconic, spatial, and visual attention skills from video games. There have been even

studies with adults showing that experience withvideo games is related to better surgical skills. Jacob Benjamin, doctor fromBeth Israel Medical Center NY, found a direct link between skill at video gaming and skill at keyhole or laparoscopic surgery. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.

E The players learn to manage resources that are limited, and decide the best use of resources, the same way as in real life. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. Thisforces the player to be flexible and quickly change tactics. Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for realworld situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study. Steven Johnson, author of Everything Bad is Good For You: How Today’s Popular Culture, says gamers must deal with immediate problems while keeping their long-term goals on their horizon. Young gamers force themselves to read to get instructions, follow storylines of games, and get information from the game texts.

F James Paul Gee, professor of education at the University of WisconsinMadison, says thatplaying a video game is similar to working through a science problem. Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does

not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning. Also, using math skills is important to win in many games that involve quantitative analysis like managing resources. In higher levels of a game, players usually fail the first time around, but they keep on trying until they succeed and move on to the next level.

G Many games are played online and involve cooperation with other online players in order to win. Video and computer games also help children gain self-confidence and many games are based on history, city building, and governance and so on. Such games indirectly teach children about aspects of life on earth.

H In an upcoming study in the journal Current Biology, authors Daphne Bavelier, Alexandre Pouget, and C. Shawn Green report that video games could provide a potent training regimen for speeding up reactions in many types of real-life situations. The researchers tested dozens of 18- to 25-year-olds who were not ordinarily video game players. They split the subjects group played 50 hours of the fast-paced action video games “Unreal Tournament,”and the other group played 50 hours of the slow-moving strategy game “The Sims 2.” After thistraining period, all of the subjects were asked to make quick decisions in several tasks designed by the researchers. The action game players were up to 25 percent faster at coming to a conclusion and answered just as many

questions correctly as their strategy game playing peers.

Questions 28-31 .............................................................................

Choose the correct letter, A, B, C or D.

Write your answers in boxes 28-31 on your answer sheet.

28 What is the main purpose of paragraph ONE?

A Introduction of professor James Paul Gee.

B Introduction of the video game: Pajamas Sam.

C Introduction of types of video games.

D Introduction of the background of this passage.

29 What does the author want to express in the second paragraph?

A Video games are widely considered harmful for children’s brain.

B Most violent video games are the direct reason of juvenile delinquency.

C Even there is a certain proportion of violence in most video games; scientists

and psychologists see its benefits of children’s intellectual abilities.

D Many parents regard video games as time-wasters, which rot children’s brain.

30 What is correctly mentioned in paragraph four?

A Some schools use video games to teach students abstract and high level

thinking.

B Video games improves the brain ability in various aspects.

C Some surgeons have better skills because they play more video games.

D Skillful fighter pilots in this generation love to paly video games.

31 What is the expectation of the experiment the three researchers did?

A Gamers have to make the best use of the limited resource.

B Gamers with better math skills will win in the end.

C Strategy game players have better ability to make quick decisions.

D Video games help increase the speed of players’reaction effectively.

Questions 32-35 .............................................................................

Do the following statements agree with the information given in Reading Passage 3?

In boxes 32-35on your answer sheet, write

TRUE if the sataement agrees with the information

FALSE if the statement contradicts the information

NOT GIVEN if there is no information on this

32 Most video games are popular because of their violent content.

33 The action game players minimized the percentage of making mistakes in the

experiment.

34 It would be a good idea for schools to apply video games in their classrooms.

35 Those people who are addicted to video games have lots of dopamine in their

brains.

Questions 36-40 .............................................................................

Use the information in the passage to match the people (listed A-F) with opinions or

deeds below. Write the appropriate letters A-F in boxes 36-40 on your answer sheet.

A The writer’s opinion

B James Paul Gee

C Shawn Green

D Daphne Bavelier

E Steven Johnson

F Jacob Benjamin

36 Video games as other daily life skills alter the brain’s physical structure.

37 Brain is ready to make decisions without hesitation when players are immersed

in playing stressful games.

38 The purpose-motivated experience that video games offer plays an essential

role in studying.

39 Players are good at tackling prompt issues with future intensions.

40 It helps children broaden their horizon in many aspects and gain selfconfidence.

Video games’ unexpected benefits to human brains 游戏的好处

28-31

D C B D

32-35

F F N T

36-40

C D B E A

剑桥雅思题和真正考试难度相差多少?

其实剑桥雅思真题是真题的一个总结,所以和真正考试难度相差不大,大家可以放心练习。

在雅思备考中剑桥雅思是最好的模拟题,1-3年代久远所以时间不够可以考虑不做,剑桥567推荐好好做,反复做,反复研究。

而且要注意现在的出题趋势有点复古,T/F/NG的比例还是很好,所以你应该注意训练下。相信如果把剑桥雅思567做到7分的同学,到了真实考试只可能分比这高。而且高半分。希望可以好好的研究剑桥雅思,题做的多了自然到了真是考试就有底。

至于难易程度,总之阅读听力在于做题,作文适当的准备模版,口语根据话题自己准备。

雅思难度增大

从历史的纵向来看,雅思考试的难度是在加大,随着出国人数的增加,这是必然的。这一点可以从剑桥真题1对比13,获得直观的感受,听力阅读所需词汇再增加,文章长度在变长,出现了大量理解性题目,以前只凭定位关键词就可以蒙对题目的情况越来越少。

随着培训行业的兴起,考生可以在很短时间内获得正确的方法指导,写的作文很多相似之处,考官对于写作口语逻辑性和语法多样性的要求不断提升,因此有了压分一说,这也是为什么很多烤鸭近些年选择出国考试的原因之一。

雅思考试阅读题型有哪些

雅思考试阅读题型分为学术类和培训类,学术类共有以下10种题型,培训类有11种基本的题型,具体题型如下:

1、学术类10种题型如下,其中一些会有少许的变化:

选择;填空;完成句子;完成笔记、总结、表格或流程图;对图表进行标记;为段落或文章的部分选择相对应的小标题;寻找信息;寻找作者观点、论点或文章中的具体信息;分类;配对。

2、培训类11种基本的题型,部分题型还会有其它的变化形式,包括:

选择题;多项配对;填空;完成句子;完成笔记、总结、或流程图;完成总结; 为段落或文章的部分选择相对应的小标题;寻找信息;判断作者观点、看法或文章中的具体信息;分类;配对。

扩展资料:

1、选择题?

题目可能已经给出句子的前半部分,考生需在选项中选择一个最佳的方法答案完成这个句子。题目也可能是一个完整的问题,考生需在选项中选择一个最佳的答案。考生需从四个可供选择的答案A、B、C或D中选择一个最佳的答案。

2、多项配对?

题目将给出数个选项,考生需将这些可供选择的选项与文章节选或段落进行对应。文章节选或段落用字母所标注,会出现某些选项不被选择的可能,或者有些选项会被用到不止一次。多项配对题考察的是考生在阅读时使用跳读和扫读技巧寻找特定信息的能力。?

3、填空?

这种题型要求考生回答关于文章中具体的、事实性的信息的问题,考生需在问卷上填写多个单词或数字进行作答。要求考生能够有效地进行跳读,在文章中寻找相关的段落,并能够有效地进行扫读,寻找相关的句子并对详细信息进行仔细阅读。

雅思官网-题型介绍

雅思写作小作文表格题参考

雅思写作小作文表格题参考 篇1

 话题:

 The table below shows the amount of waste production (in millions of tonnes) in six different countries over a twenty-year period.

 参考范文:

 The chart compares the amounts of waste that were produced in six countries in the years 1980, 1990 and 2000.

 In each of these years, the US produced more waste than Ireland, Japan, Korea, Poland and Portugal combined. It is also noticeable that Korea was the only country that managed to reduce its waste output by the year 2000.

 Between 1980 and 2000, waste production in the US rose from 131 to 192 million tonnes, and rising trends were also seen in Japan, Poland and Portugal. Japan’s waste output increased from 28 to 53 million tonnes, while Poland and Portugal saw waste totals increase from 4 to 6.6 and from 2 to 5 million tonnes respectively.

 The trends for Ireland and Korea were noticeably different from those described above. In Ireland, waste production increased more than eightfold, from only 0.6 million tonnes in 1980 to 5 million tonnes in 2000. Korea, by contrast, cut its waste output by 12 million tonnes between 1990 and 2000.

 雅思写作小作文表格题参考 篇2

 话题:

 The table below shows changes in the numbers of residents cycling to work in different areas of the UK between 2001 and 2011.

 参考范文:

 The table compares the numbers of people who cycled to work in twelve areas of the UK in the years 2001 and 2011.

 Overall, the number of UK commuters who travelled to work by bicycle rose considerably over the 10-year period. Inner London had by far the highest number of cycling commuters in both years.

 In 2001, well over 43 thousand residents of inner London commuted by bicycle, and this figure rose to more than 106 thousand in 2011, an increase of 144%. By contrast, although outer London had the second highest number of cycling commuters in each year, the percentage change, at only 45%, was the lowest of the twelve areas shown in the table.

 Brighton and Hove saw the second biggest increase (109%) in the number of residents cycling to work, but Bristol was the UK’s second city in terms of total numbers of cycling commuters, with 8,108 in 2001 and 15,768 in 2011. Figures for the other eight areas were below the 10 thousand mark in both years.

 雅思作文技巧推荐

 首先,我们来介绍一下雅思写作考试的'基本内容吧。

 雅思写作考试分为Academic和General Training两类

 雅思写作考试包括两篇作文题目,Task 1和Task 2,前一篇150字,后一篇250字。原则上建议考生前一篇作文用20分钟,后一篇用40分钟,因为后一篇文章分值更高。

 雅思A类写作部分,全部1小时时间,分2大单元(Task 1&Task 2);

 (Task 1)通常考题以、表格坐标、曲线图为基本形式,考生根据所给的资料,写出150个字以上的文章来叙述主题,组织并探讨主题,提出比较支持的论点。

 雅思G类的(Task 1)考生多以写一封信来应对考题中所给予的模拟状况或问题。

 (Task 2)A类与G类非常类似,考生就考题的主题,用250字详加发表意见,通常考生被要求用几种方式之一来做为架构解决问题、表达自己的意见、支持或争辩考题所给予的讯息。

 在雅思写作考试备考中,对考生最基本的要求是:

 1.考生需将雅思写作写在答卷上,别小看这一点,有很多考生因为紧张等原因,直接写在试卷上,是不能拿分的。

 2.考生的雅思写作字数如果达不到最低要求将被扣分。

 3.考生的雅思写作文章内容如果被考官认定是偏题或者跑题将被扣分。

 4.雅思写作考试中,任何抄袭(如抄袭其他来源的内容)的作文将被重扣。

 5.雅思写作文章如果不完整、内容相互没有关联将被扣分(如在任何部分使用点句或笔记形式)。

好了,今天关于2016雅思考试题目就到这里了。希望大家对2016雅思考试题目有更深入的了解,同时也希望这个话题2016雅思考试题目的解答可以帮助到大家。

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